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Applications of Computer Graphics and Image Processing to 2D and 3D Modeling of the Functional Architecture of Visual Cortex
July/August 1988 (vol. 8 no. 4)
pp. 13-23

A description is given of a series of studies in computational neuroscience that illustrate the application of computer graphics and image processing to the reconstruction and representation of the complex architectures that make up primate visual cortex. Techniques are demonstrated for reconstructing brains in three dimensions, 'peeling' them apart, and flattening the brain with minimal metric error. Simulations of natural images as they are mapped in the brain by these architectures are shown, including the simulation of a stereo image at the level of primary visual cortex.

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Citation:
Eric L. Schwartz, Bjorn Merker, Estarose Wolfson, Alan Shaw, "Applications of Computer Graphics and Image Processing to 2D and 3D Modeling of the Functional Architecture of Visual Cortex," IEEE Computer Graphics and Applications, vol. 8, no. 4, pp. 13-23, July-Aug. 1988, doi:10.1109/38.7745
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