Issue No.06 - June (1987 vol.7)
Mark Green , University of Alberta
William Armstrong , University of Alberta
Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions; this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with our experiences with this approach.
Mark Green, William Armstrong, "Near-Real-Time Control of Human Figure Models", IEEE Computer Graphics and Applications, vol.7, no. 6, pp. 52-61, June 1987, doi:10.1109/MCG.1987.276896