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Issue No.03 - March (1987 vol.7)
pp: 16-23
Gary Mastin , Sandia National Laboratories
Peter Watterberg , Sandia National Laboratories
John Mareda , Sandia National Laboratories
Considerable interest in scene synthesis has focused on fractal techniques such as 1/f noise filtering. However, these techniques produce poor synthetic ocean scenes. A superior technique is presented here that used an empirical sea spectrum model to represent a fully developed sea in nautre. A computer program has been written whereby a user supplies a wind velocity, and a two-dimensional Fourier-domain filter is created whose shape is decribed by the modified Pierson-Moskowitz spectrum. A white-noise image can then be filtered and rendered with a ray-tracing algorithm to produce a realistic ocean scene. Wave motion may be invoked by manipulating teh phase of the Fourier-transormed white-noise image. Several phase-manipulating techniques have been implemented.
Gary Mastin, Peter Watterberg, John Mareda, "Fourier Synthesis of Ocean Scenes", IEEE Computer Graphics and Applications, vol.7, no. 3, pp. 16-23, March 1987, doi:10.1109/MCG.1987.276961
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