This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
The Computer Graphics Virtual Device Interface
August 1986 (vol. 6 no. 8)
pp. 33-41
Thomas Powers, Digital Equipment Corp.
Andrea Frankel, Hewlett-Packard
David Arnold, University of East Anglia
Decisions about which functions to include in systems like PHIGS and GKS-3D are based primarily on the tasks users want performed, such as direct support for 3D operations. The design criteria for device interface systems like the Computer Graphics Virtual Device Interface, however, must be based on what is feasible to do in a device, while still considering how to decompose tasks into hardware-realizable functions. Complicating these design decisions is the wide range of existing device technology and the breadth of usage models imposed by different task-oriented software.
Citation:
Thomas Powers, Andrea Frankel, David Arnold, "The Computer Graphics Virtual Device Interface," IEEE Computer Graphics and Applications, vol. 6, no. 8, pp. 33-41, Aug. 1986, doi:10.1109/MCG.1986.276767
Usage of this product signifies your acceptance of the Terms of Use.