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Issue No.05 - May (1986 vol.6)
pp: 25-34
James Brady , IBM General Products Division
ABSTRACT
In the early 1980's, large computing systems became capable of supporting response times of 300 ms for transactions consisting of 500,000 instructions. In interactive environments this produced an unexpectedly large (?100 percent) increase in the productivity of scientists, engineers, and programmers. An investigation of the findings by cognitive researchers led to a reconciliation of the productivity improvement and response time. This article examines the implications of this, and suggests several strategies for further productivity improvements. Cognitive research models are augmented with additional theory to develop an analytic model of interaction between the problem-solver and the computational system. This analytic model predicts that improvements in system response time and data entry technology can produce even greater gains in productivity.
INDEX TERMS
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CITATION
James Brady, "A Theory of Productivity in the Creative Process", IEEE Computer Graphics and Applications, vol.6, no. 5, pp. 25-34, May 1986, doi:10.1109/MCG.1986.276789
REFERENCES
1. Issue on the human mind Scientific American Vol. 241, No. 3, pp. 44-232 Sept. 1979
2. W. J.Doherty and R. P.Kelisky, "Managing VM/CMS Systems for User Effectiveness," IBM Systems J. Vol. 18, No. 1, pp. 143-163 1979
3. A. J.Thadhani, "Interactive User Productivity," IBM Systems J. Vol. 20, No. 4, pp. 407-423 1981
4. The Economic Value of Rapid Response Time , IBM 1982 White Plains, N.Y.
5. A.Baddeley, Your Memory: A User's Guide , MacMillan Publishing 1982
6. M.Hunt, The Universe Within , Simon & Schuster 1982
7. E.Loftus, Memory , Addison-Wesley 1980
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