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Issue No.04 - April (1986 vol.6)
pp: 59-63
Dwight Freund , Califomia State University, Sacramento
ABSTRACT
This note describes a procedure that enables a designer or draftsperson with limited mathematical training to discover interactively the construction of a wide variety of tangency and intersection problems. Requiring very little code to implement, it supplements the standard tangency constructions available on commercial turnkey computer-aided-design systems with a flexibility unavailable even through the inclusion of the numerous special-purpose algorithms available in the literature.
INDEX TERMS
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CITATION
Dwight Freund, "An Interactive Procedure for Constructing Line and Circle Tangencies", IEEE Computer Graphics and Applications, vol.6, no. 4, pp. 59-63, April 1986, doi:10.1109/MCG.1986.276721
REFERENCES
1. Operator's Reference Manual for CADDS, Computervision Bedford, Mass
2. F.W.Bliss and G.M.Hyman, "Selecting and Implementing a Turnkey Graphics System," IEEE CG&A Vol. 1, No. 2, pp. 55-70
3. SylvanChasen, Geometric Principles and Procedures for Computer Graphics Applications , Prentice-Hall 1978pp. 51-68
4. H.S.M.Coxeter, Introduction to Geometry , Wiley & Sons 1969
5. E.Hille, Analytic Function Theory , Blaisdell Publishing Co. 1959 Vol. 1, pp. 46
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