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Issue No.10 - October (1985 vol.5)
pp: 47-57
Nadia Magnenat-Thalmann , University of Montreal
Daniel Thalmann , University of Montreal
ABSTRACT
Why are innovations in animation so rare? Part of the answer is that animators have failed to explore the many effects generated by the simple laws of evolution.
INDEX TERMS
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CITATION
Nadia Magnenat-Thalmann, Daniel Thalmann, "Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem", IEEE Computer Graphics and Applications, vol.5, no. 10, pp. 47-57, October 1985, doi:10.1109/MCG.1985.276236
REFERENCES
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4. G.Stern, SIGGRAPH 83 Tutorial Notes on Computer Animation , 1983 Vol. 7, pp. 240-243
5. J. E.Gomez, “Twixt: A 3-D Animation System,” Proc. Eurographics 84
6. D.Fortin, J. F.Lamy, and D.Thalmann, “A Multiple-Track Animator System for Motion Synchronization,” Proc. ACM SIGGRAPH/SIGART Interdisciplinary Workshop on Motion 1983pp. 180-186
7. T. J.O'Donnel and J. O.Arthur, “GRAMPS—A Graphics Language Interpreter for Real-Time, Interactive, Three-Dimensional Picture Editing and Animation,” Computer Graphics (Proc. SIGGRAPH 81) 1981 Vol. 15, No. 3,
8. C. W.Reynolds, “Computer Animation with Scripts and Actors,” Computer Graphics (Proc. SIGGRAPH 82)pp. 289-296
9. N.Magnenat-Thalmann and D.Thalmann, “The Use of High Level Graphical Types in the MIRA Animation System,” IEEE Computer Graphics and Applications Vol. 3, No. 9, pp. 9-16 1983
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11. D.Zeltzer, “Knowledge-based Animation,” Proc. ACM SIGGRAPH/SIGART Interdisciplinary Workshop on Motion 1983pp. 187-192
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13. N. I.Badler, J.Korein, J. U.Korein, G. M.Radack, L.Shapiro, and C.Brown, “TEMPUS: A System for the Design and Simulation of Human Figures in a Task-Oriented Environment.” (To appear in The Visual Computer, Special Issue on Computer Animation, Springer International, Vol. 1, No. 4.)
14. N.Magnenat-Thalmann and D.Thalmann, Computer Animation: Theory and Practice , Springer-Verlag 1985
15. N.Magnenat-Thalmann and D.Thalmann, “An Indexed Bibliography on Computer Animation, ” IEEE Computer Graphics and Applications Vol. 5, No. 7, pp. 76-86 July 1985
16. W. T.Reeves, ACM Trans. Graphics , 1983 Vol. 2, pp. 91-108
17. W. W.Armstrong and M.Green, “The Dynamics of Articulated Rigid Bodies for the Purpose of Animation,” Proc. Graphics Interface 85pp. 407-415 (Also to appear in The Visual Computer, Special Issue on Computer Animation, Springer International, Vol. 1, No. 4.)
18. J.Wilhelms and B. A.Barsky, “Using Dynamic Analysis for the Animation of Articulated Bodies as Humans and Robots,” Proc. Graphics Interface 85pp. 97-104
19. N. I.Badler and S. W.Smoliar, “Digital Representations of Human Movement,” Computing Surveys Vol. 11, No. 1, pp. 19-38 Mar. 1979
20. T. W.Calvert, J.Chapman, and A.Patla, “Aspects of the Kinematic Simulation of Human Movement,” IEEE Computer Graphics and Applications Vol. 2, No. 9, pp. 41-50 1982
21. F. I.Parke, “Parameterized Models for Facial Animation,” IEEE Computer Graphics and Applications Vol. 2, No. 9, pp. 61-68 1982
22. N.Magnenat-Thalmann, D.Thalmann, and M.Fortin, “MIRANIM: An Extensible Director-Oriented System for the Animation of Realistic Images,” IEEE Computer Graphics and Applications Vol. 5, No. 3, pp. 61-73 1985
23. N.Magnenat-Thalmann, D.Thalmann, M.Fortin, and N.Leonard, “Animation of Lights and Shadows” (submitted for publication)
24. M.Henon, 1976 Vol. 53, “Comm. Math. Phys.,”
25. Farmer J.Doyne, Evolution of Order and Chaos , Springer-Verlag 1982pp. 228-246
26. B.Mandelbrot, The Fractal Geometry of Nature , W. H. Freeman 1982
27. J.Blinn, Simulation of Wrinkled Surfaces, Computer Graphics (Proc. SIGGRAPH 77) Vol. 12, No. 3, pp. 286-292
28. H.Haken, Synergetics , Springer-Verlag 1977pp. 69
29. A.Korn and J. V.Wait, Digital Continuous System Simulation , Prentice Hall 1978pp. 98-103
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