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Issue No.01 - January (1985 vol.5)
pp: 52-60
Gideon Frieder , University of Michigan
Dan Gordon , University of Cincinnati
R. Reynolds , University of Pennsylvania
ABSTRACT
This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen. No surface detection or z-buffer is needed.
INDEX TERMS
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CITATION
Gideon Frieder, Dan Gordon, R. Reynolds, "Back-to-Front Display of Voxel Based Objects", IEEE Computer Graphics and Applications, vol.5, no. 1, pp. 52-60, January 1985, doi:10.1109/MCG.1985.276273
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