Issue No.01 - January (1985 vol.5)
Dan Gordon , University of Cincinnati
R. Reynolds , University of Pennsylvania
This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen. No surface detection or z-buffer is needed.
Dan Gordon, R. Reynolds, "Back-to-Front Display of Voxel Based Objects", IEEE Computer Graphics and Applications, vol.5, no. 1, pp. 52-60, January 1985, doi:10.1109/MCG.1985.276273