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| ASCII Text | x | ||
| L.J. Doctor, J.G. Torborg, "Display Techniques for Octree-Encoded Objects," IEEE Computer Graphics and Applications, vol. 1, no. 3, pp. 29-38, July-September, 1981. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.1981.1673936, author = {L.J. Doctor and J.G. Torborg}, title = {Display Techniques for Octree-Encoded Objects}, journal ={IEEE Computer Graphics and Applications}, volume = {1}, number = {3}, issn = {0272-1716}, year = {1981}, pages = {29-38}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.1981.1673936}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Display Techniques for Octree-Encoded Objects IS - 3 SN - 0272-1716 SP29 EP38 EPD - 29-38 A1 - L.J. Doctor, A1 - J.G. Torborg, PY - 1981 KW - null VL - 1 JA - IEEE Computer Graphics and Applications ER - | |||
A family of algorithms and extensions provides a computationally efficient means of displaying shaded, semitransparent 3-D objects.
Citation:
L.J. Doctor, J.G. Torborg, "Display Techniques for Octree-Encoded Objects," IEEE Computer Graphics and Applications, vol. 1, no. 3, pp. 29-38, July-Sept. 1981, doi:10.1109/MCG.1981.1673936
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