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| Sean Lawson, Jon Agar, "Reviews," IEEE Annals of the History of Computing, vol. 34, no. 3, pp. 67-69, July-Sept., 2012. | |||
| BibTex | x | ||
| @article{ 10.1109/MAHC.2012.45, author = {Sean Lawson and Jon Agar}, title = {Reviews}, journal ={IEEE Annals of the History of Computing}, volume = {34}, number = {3}, issn = {1058-6180}, year = {2012}, pages = {67-69}, doi = {http://doi.ieeecomputersociety.org/10.1109/MAHC.2012.45}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Annals of the History of Computing TI - Reviews IS - 3 SN - 1058-6180 SP67 EP69 EPD - 67-69 A1 - Sean Lawson, A1 - Jon Agar, PY - 2012 KW - Book reviews KW - Games KW - Game theory KW - Technological innovation KW - Cultural differences KW - Social factors KW - Information technology KW - Jon Agar KW - history of computing KW - videogames KW - war simulation KW - Patrick Crogan KW - James Cortada KW - information technology KW - business management KW - Sean Lawson VL - 34 JA - IEEE Annals of the History of Computing ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MAHC.2012.45
This set of book reviews covers Patrick Crogan's “Gameplay Mode: War, Simulation, and Technoculture” (University of Minnesota Press, 2011) and “How Societies Embrace Information Technology: Lessons for Management and the Rest of Us” by James Cortada (John Wiley, 2009).
Index Terms:
Book reviews,Games,Game theory,Technological innovation,Cultural differences,Social factors,Information technology,Jon Agar,history of computing,videogames,war simulation,Patrick Crogan,James Cortada,information technology,business management,Sean Lawson
Citation:
Sean Lawson, Jon Agar, "Reviews," IEEE Annals of the History of Computing, vol. 34, no. 3, pp. 67-69, July-Sept. 2012, doi:10.1109/MAHC.2012.45
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