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July-Sept. 2009 (vol. 31 no. 3)
pp. 64-67
Today we have high-resolution videogames connected to our television sets, but let us reflect on a pioneering system in this field from 30 years ago. As an Intel applications engineer in 1976, my job (Mazor) was to find new customer applications for microcomputers and to translate customer needs to chip designers like Peter Salmon, who used our technology to solve customer problems. Analog integrated circuits (ICs) were prominently used in the entertainment products, but digital circuits were just making their debut particularly with digital readouts for time, station, and counters. In a sidebar, Peter T. Kirstein talks about the early days of the Arpanet, including the first use of the Arpanet by a head of state.

1. S. Mazor, "The History of the Microcomputer," Readings in Computer Architecture, M. Hill, N. Jouppi, and G. Sohi eds., Morgan Kaufman, 2000, p. 60.
2. The 8244 utilized a novel content addressable memory to detect matches. S. Schwartz, P. Salmon, and G. Bastian, "Video Display Circuit for Games," US patent 4,169,262, to Intel Corp., Patent and Trademark Office, 1979.
3. E. Averett interview by J. Hague on "Halycon Days," http://www.dadgum.com/halcyon/BOOKAVERETT.HTM .
4. Ted Szczypiorski, an amateur game developer, said his favorite Odyssesy2 game is K.C. Munchkin. He likes its "smooth graphics—even the sound is good." See http://odyssey2.classicgaming.gamespy.com/ articles/tedsindex.php.

Index Terms:
Anecdotes, Magnavox, Intel
Citation:
Stanley Mazor, Peter Salmon, Peter T. Kirstein, "Magnavox and Intel: An Odyssey; The Early Days of the Arpanet," IEEE Annals of the History of Computing, vol. 31, no. 3, pp. 64-67, July-Sept. 2009, doi:10.1109/MAHC.2009.35
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