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IEEE Annals of the History of Computing
July-Sept. 2009 (vol. 31 no. 3)
ISSN: 1058-6180
Table of Contents
Features
From the Editor's Desk
(HTML)
Jeffrey R. Yost
, Editor in Chief
pp. 2
ABSTRACT
PDF
HTML
Editorial
Editorial Board
(PDF)
pp. 3
ABSTRACT
PDF
The History of Computer Games
Guest Editor's Introduction: Perspectives on the History of Computer Games
(HTML)
pp. 4
ABSTRACT
PDF
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Videogames in Computer Space: The Complex History of Pong
(Abstract)
Henry Lowood
, Stanford University
pp. 5-19
ABSTRACT
PDF
HTML
PURCHASE ARTICLE: $19
Computer Hobbyists and the Gaming Industry in Finland
(Abstract)
Petri Saarikoski
, University of Turku, Finland
Jaakko Suominen
, University of Turku, Finland
pp. 20-33
ABSTRACT
PDF
HTML
PURCHASE ARTICLE: $19
Random and Raster: Display Technologies and the Development of Videogames
(Abstract)
Nick Montfort
, Massachusetts Institute of Technology
Ian Bogost
, Georgia Institute of Technology
pp. 34-43
ABSTRACT
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HTML
PURCHASE ARTICLE: $19
Context and Driving Forces in the Development of the Early Computer Game Nimbi
(Abstract)
Anker Helms Jorgensen
, IT University of Copenhagen
pp. 44-53
ABSTRACT
PDF
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PURCHASE ARTICLE: $19
Production Protection to Copy(right) Protection: From the 10NES to DVDs
(Abstract)
Casey O'Donnell
, University of Georgia
pp. 54-63
ABSTRACT
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HTML
PURCHASE ARTICLE: $19
Anecdotes
Magnavox and Intel: An Odyssey; The Early Days of the Arpanet
(HTML)
Stanley Mazor
Peter Salmon
Peter T. Kirstein
pp. 64-67
ABSTRACT
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Herbert F. Mataré
(Abstract)
Armand Van Dormael
pp. 68-73
ABSTRACT
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PURCHASE ARTICLE: $19
Reviews
(HTML)
pp. 74-76
ABSTRACT
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High (Plains) Tech
(Abstract)
Michael Geselowitz
, IEEE History Center
pp. 77
ABSTRACT
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PURCHASE ARTICLE: $19
Events and Sightings
(Abstract)
Chigusa Kita
, Kansai University
pp. 78-82
ABSTRACT
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PURCHASE ARTICLE: $19
The Purloined Mainframe: Hiding the History of Computing in Plain Sight
(Abstract)
John Laprise
, Northwestern University
pp. 83-84
ABSTRACT
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PURCHASE ARTICLE: $19
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