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Issue No.04 - October-December (2005 vol.27)
pp: 46-62
Jonathan Grudin , Microsoft Research
ABSTRACT
Human-computer interaction is considered a core element of computer science. Yet it has not coalesced; many researchers who identify their focus as human-computer interaction reside in other fields. The author examines the origins and evolution of three HCI research foci: computer operation, information systems management, and discretionary use. Efforts to find common ground and forces that have kept them apart are described.
INDEX TERMS
History, human?computer interaction, human factors, information systems, design, discretion, performance
CITATION
Jonathan Grudin, "Three Faces of Human-Computer Interaction", IEEE Annals of the History of Computing, vol.27, no. 4, pp. 46-62, October-December 2005, doi:10.1109/MAHC.2005.67
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50. General journals such as Comm. ACM and Human Factors were not considered. IJMMS/IJHCS and Behaviour and Information Technology (BIT) were selected for Human Factors and Ergonomics (HF&E), Management Information Systems Quarterly and Information Systems Research for IS, HCI and ACM TOCHI for CHI. Data fluctuate from year to year; medians were rounded to the nearest 10 percent. Aggregate conference paper numbers are comparable for the three groups. HF&E data are from the Human–Computer Interaction International conference and the computer systems track of the annual meeting. IS data are from the International Conference on Information Systems (its 20 percent acceptance rate is the greatest outlier), the Organizational Communication and Information Systems and Technology and Innovation Management tracks of the Academy of Management annual meeting (60 percent), IS tracks at the Hawaii International Conference on System Sciences (50 percent), and IS HCI tracks at five conferences (median percent). The CHI, User Interface Software and Technology, and CSCW conference median acceptances over the past three years were 16 percent, 21 percent, and 20 percent, respectively.
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56. D.A. Norman, Psychology of Everyday Things, Basic Books, 1988.
57. D. Meister, History of Human Factors and Ergonomics . Quotation is from email to author, September 2004.
58. For example, D. Peebles and P.C.H. Cheng, "Modeling the Effect of Task and Graphical Representation on Response Latency in a Graph Reading Task," Human Factors, vol. 45, no. 1, 2003, pp. 28-46.
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