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July/August: Mobile Graphics

Table of Contents View the Table of Contents

Issue Highlights

Guest Editors' Introduction (pdf)
Kari Pulli, Nokia Research Center Palo Alto
Scott Klemmer, Stanford University

Mobile phones form a ubiquitous graphics platform; over half of the world population uses them. This special issue presents solutions that overcome some of the inherent limitations of these compact computing devices and make use of the fact that they are available at all times, not just at your desk.

Applications
Overcoming the Uncanny Valley 
(pdf)
Tom Geller
What makes some near-human animated characters scary while others are merely laughable? Visual artists and roboticists face these questions as they seek to alternately frighten and endear. Recent attempts to create accurate human replicas have brought these questions to the fore with increased urgency. This essay looks at theories and real-world approaches as their work approaches what Japanese roboticist Masahiro Mori described as "The Uncanny Valley" in human representation.





May/June 2008 Issue Highlights:

Guest Editors' Introduction
Procedural Methods for Urban Modeling

Benjamin Watson, North Carolina State University
Peter Wonka, Arizona State University

Projects in VR
Using VR for Human Development in Africa

Dave Lockwood and Erik Kruger, The Naledi3d Factory

 

 

IEEE CG&A Calls for Papers:

Serious Games
March/April 2009 Special Issue
Click here for details and deadlines

Visual Analytics Evaluation
May/June 2009 Special Issue
Click here for details and deadlines

Virtual Populace
July/August 2009 Special Issue
Click here for details and deadlines

General Submissions
IEEE CG&A seeks original articles on the theory and practice of computer graphics.
Click here for more information.


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