September/October: Advanced Visualization
Issue Highlights
Guest
Editors' Introduction (pdf)
Kwan-Liu Ma, University of California, Davis
Issei Fujishiro, Tohoku University
Hua Li, Chinese Academy of Sciences
Visualization research is growing and expanding. Among the accepted articles
for PacificVis 2008, we invited the authors of five articles to expand them for
this issue of IEEE Computer Graphics and Applications. These articles
highlight the state of the art in visualization algorithms, systems, and
applications.
Graphically
Speaking
Bringing VR and Spatial 3D Interaction to the Masses through Video
Games (pdf)
Joseph J. LaViola Jr., University of Central Florida
We're in the early stages of a revolution in how video games are played.
Three-dimensional spatial interaction and VR concepts such as 3D stereo
rendering and head tracking will play a crucial role in generations of future
video games.
Remembering
Bert Herzog
Bert Herzog, editor in chief of IEEE Computer Graphics and
Applications from 1995 to 1999, passed away at his home in Tucson, Arizona
on 11 July 2008 after a series of illnesses going back several years. To
acknowledge Bert's many contributions to CG&A and to the field of
computer graphics, the IEEE Computer Society's new website, Computing Now, is
featuring print and online tributes from Bert's colleagues and friends.
July/August 2008 Issue
Highlights:
Guest
Editors' Introduction (pdf)
Mobile Graphics
Kari Pulli, Nokia Research Center Palo Alto
Scott Klemmer, Stanford University
Mobile phones form a ubiquitous graphics platform; over half of the world
population uses them. This special issue presents solutions that overcome some
of the inherent limitations of these compact computing devices and make use of
the fact that they are available at all times, not just at your desk.
Applications
Overcoming the
Uncanny Valley (pdf)
Tom Geller
What makes some near-human animated characters scary while others are merely
laughable? Visual artists and roboticists face these questions as they seek to
alternately frighten and endear. Recent attempts to create accurate human
replicas have brought these questions to the fore with increased urgency. This
essay looks at theories and real-world approaches as their work approaches what
Japanese roboticist Masahiro Mori described as "The Uncanny Valley" in
human representation.
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IEEE CG&A Calls for Papers:
Serious Games
March/April 2009 Special Issue
Click
here for details and deadlines
Visual Analytics Evaluation
May/June 2009 Special Issue
Click
here for details and deadlines
Virtual Populace
July/August 2009 Special Issue
Click
here for details and deadlines
General Submissions
IEEE CG&A seeks original articles on the theory and
practice of computer graphics.
Click here for more information.
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