November/December: Virtual Reality Software and Technology
Issue Highlights
Guest Editors' Introduction
Virtual
Reality Software and Technology (pdf)
Ming. C. Lin, University of North Carolina at Chapel Hill
Miguel A. Otaduy, Universidad Rey Juan Carlos
Ronan Boulic, Ecole Polytechnique Federale de Lausanne
This special issue contains an introductory survey on 3D user interfaces by
leading VR authorities and significantly expanded versions of the four best
short papers from the proceedings of the 14th ACM Symposium on Virtual Reality
Software and Technology (VRST 07).
Graphically Speaking
From
Cells to Cell Processors: The Integration of Health and Video Games
(pdf)
Ben Sawyer, Digitalmill
Healthcare offers special opportunities for the application of game research
and technology. This was evident in the presentations at the 2007 Games for
Health Conference.
Remembering
Bert Herzog
Bert Herzog, editor in chief of IEEE Computer Graphics and
Applications from 1995 to 1999, passed away at his home in Tucson, Arizona
on 11 July 2008 after a series of illnesses going back several years. To
acknowledge Bert's many contributions to CG&A and to the field of
computer graphics, the IEEE Computer Society's new website, Computing Now, is
featuring print and online tributes from Bert's colleagues and friends.
September/October 2008 Issue
Highlights:
Guest Editors' Introduction
Visualization
Research Is Growing and Expanding (pdf)
Kwan-Liu Ma, University of California, Davis
Issei Fujishiro, Tohoku University
Hua Li, Chinese Academy of Sciences
Visualization research is growing and expanding. Among the accepted articles
for PacificVis 2008, we invited the authors of five articles to expand them for
this issue of IEEE Computer Graphics and Applications. These articles
highlight the state of the art in visualization algorithms, systems, and
applications.
Graphically Speaking
Bringing
VR and Spatial 3D Interaction to the Masses through Video Games
(pdf)
Joseph J. LaViola Jr., University of Central Florida
We're in the early stages of a revolution in how video games are played.
Three-dimensional spatial interaction and VR concepts such as 3D stereo
rendering and head tracking will play a crucial role in generations of future
video games.
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IEEE CG&A Calls for Papers:
Collaborative Visualization
September/October 2009
Click
here for details and deadlines
3D User Interfaces
November/December 2009
Click
here for details and deadlines
General Submissions
IEEE CG&A seeks original articles on the theory and
practice of computer graphics.
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