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September/October: Advanced Visualization

Table of Contents View the Table of Contents

Issue Highlights

Guest Editors' Introduction (pdf)

Kwan-Liu Ma, University of California, Davis
Issei Fujishiro, Tohoku University

Hua Li, Chinese Academy of Sciences

Visualization research is growing and expanding. Among the accepted articles for PacificVis 2008, we invited the authors of five articles to expand them for this issue of IEEE Computer Graphics and Applications. These articles highlight the state of the art in visualization algorithms, systems, and applications.

Graphically Speaking

Bringing VR and Spatial 3D Interaction to the Masses through Video Games (pdf)
Joseph J. LaViola Jr., University of Central Florida
We're in the early stages of a revolution in how video games are played. Three-dimensional spatial interaction and VR concepts such as 3D stereo rendering and head tracking will play a crucial role in generations of future video games.

Remembering Bert Herzog

Bert Herzog, editor in chief of IEEE Computer Graphics and Applications from 1995 to 1999, passed away at his home in Tucson, Arizona on 11 July 2008 after a series of illnesses going back several years. To acknowledge Bert's many contributions to CG&A and to the field of computer graphics, the IEEE Computer Society's new website, Computing Now, is featuring print and online tributes from Bert's colleagues and friends.

July/August 2008 Issue Highlights:

Guest Editors' Introduction (pdf)
Mobile Graphics
Kari Pulli, Nokia Research Center Palo Alto
Scott Klemmer, Stanford University

Mobile phones form a ubiquitous graphics platform; over half of the world population uses them. This special issue presents solutions that overcome some of the inherent limitations of these compact computing devices and make use of the fact that they are available at all times, not just at your desk.

Applications
Overcoming the Uncanny Valley
(pdf)
Tom Geller
What makes some near-human animated characters scary while others are merely laughable? Visual artists and roboticists face these questions as they seek to alternately frighten and endear. Recent attempts to create accurate human replicas have brought these questions to the fore with increased urgency. This essay looks at theories and real-world approaches as their work approaches what Japanese roboticist Masahiro Mori described as "The Uncanny Valley" in human representation.

 

 

IEEE CG&A Calls for Papers:

Serious Games
March/April 2009 Special Issue
Click here for details and deadlines

Visual Analytics Evaluation
May/June 2009 Special Issue
Click here for details and deadlines

Virtual Populace
July/August 2009 Special Issue
Click here for details and deadlines

Collaborative Visualization
September/October 2009
Click here for details and deadlines

General Submissions
IEEE CG&A seeks original articles on the theory and practice of computer graphics.
Click here for more information.


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